Material → Normals & Parallax → Parallax Samples: 128 to 512 Material → Normals & Parallax → Parallax Depth: 15cm to 20cm Material → Normals & Parallax → Parallax Occlusion Mapping: ON Options → Shader Settings → Shader Options → Options -> Video Settings -> Quality -> Connected Textures: Fancy or Fast Options -> Video Settings -> Details -> Alternate Blocks: OFF Shader settings (BSL Shader 8.1 Preview 1): Hint: You can get into the “Roaming” folder really quick by opening the Windows Start Menu and type %appdata%. Resource Packs: C:/Users//AppData/Roaming/.minecraft/resourcepacks Shaders: C:/Users//AppData/Roaming/.minecraft/shaderpacks Minecraft: C:/Users//AppData/Roaming/.minecraft Video Settings → Shaders: select the downloaded shader Options → Resource Packs: select NAPP 3.0 512x.zip Note: Do not allocate too much RAM, otherwise Minecraft starts using too much RAM in the background.ĭownload NAPP and copy the downloaded. Optional: Go to the settings of the OptiFine profile inside your Minecraft launcher (Installations → OptiFine) and allocate more RAM (MORE OPTIONS → JVM ARGUMENTS → change the 2 in -Xmx2G to half of the amount of RAM you have, say you have 8GB in total, so change it to 4). SEUS Renewed/PTGI: It is available through Sonic Ether’s website. NAPP is recommended to work with BSL Shaders. If the folder doesn’t exist simply create it (see Folder locations below). zip file to the shaderpacks folder in your Minecraft folder. Download the shader of your choice and copy the downloaded.This will create a new profile in your Minecraft launcher. It is recommended to have at least 8GB of RAM in total in your device in order to run it perfectly with shaders although you can still run it with lower amount RAM. Running the pack with Intel integrated GPU may crash your Minecraft due to some graphical features used by the pack via OptiFineHD. Make sure your device has a dedicated GPU (Nvidia / AMD cards) to be able to run the pack perfectly with shaders.
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